Because content for larger groups award more marks, I might be tempted to click the higher group size buttons. If there's no tanks or healers available, no harm, it can just dump me in the solo skirmish I would have done anyway. If it happens that there are players available, it's an easy way to lure solo players into group content, in a game where frankly I've done very little group content. Not a bad trade in exchange for using this system to mediate the old daily rewards for running skirmishes.
|Fourteen different rep items that had been cluttering my bank|
In another change that Doc Holiday posted, old Moria class quests that required group content no one does anymore are now optional. Previously, you had to run a dungeon or do without the capstone class trait for your class. Now, the trait is automatically granted for the second to last stage of the quest (the final solo step), and I immediately received 20 TP for the deed upon login.
|One unfortunate Uruk got stuck between my Champion and most of the Grey Company|
In any case, things in Middle Earth seem to be going pretty well. There is an argument to be made that they should have held the expansion until this update was ready, but it does seem that longtime players have gotten good use out of the portions of the expansion that were done in the mean time. This game has never been especially competitive on quantity and that does not look to change, but the quality remains superb. If they can keep making small but steady improvements to quality of life, coupled with the superb storytelling the game is known for, LOTRO will likely continue to hold down a niche for a while to come.